Ethics; fanatic xenofile and spiritualist. +1 starting pop on colonized planets.
Stellaris pop growth build
10% rapid breeders, 20% fanatic xenophobes, 10% from Expansion node, 25% more from planetary decisions.

. main capital growths`, all other grow to 10 pop- to build the 2sec building, includet with mainbuilding- than they stopp growing. 0 is that the growth required per pop increases linearly with the pops you have, while your pop growth does not. .
. As for origins i am using the overturned as due to pre planned growth/dam the consquences. Feels like something has changed with the last few patches.
I am fairly certain that any competitive „Overtuned"-build will use one or multiple of them, as they offer huge bonuses. Dear stellaris community, In my recent game i tried the void dwellers origin. Use "grow_pops x". . .
Stellaris Real-time strategy Strategy video game Gaming. Logistical Ceiling will be felt most strongly in the early-mid game where it gives a pretty sizeable growth bonus to your developed worlds. Pops who get born here will be immediately unemployed and will move to another planet. With auto resettlement, you end up with ridiculously high growth mid game onwards, and eventually huge problems with excess pops. You could always build more habitats, ringworlds, and colonies to grow the economy even further.
adel bye
